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Hazards
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Number of Players: 1 to unlimited, although 5 or 6 is the ideal
number.
Equipment needed: 2 dice and a moderate amount of money to throw
away.
History: Hazards was quite a well-known dice game in the 18th
century, and is the predecessor to "craps". The term for
a bad throw in Hazard, a 2 or 3 was "Crabs".
One person starts as a "Caster". The caster throws two dice, aiming
to get between a five or a nine. If he gets a 5,6,7,8 or a 9, it
is called a "Main". If he does not get any of those numbers, he
has lost and the dice go to the next person.
If he gets a Main, the other players then place their bets.If
the caster loses, he has to pay the betters back everything they
put on the table. If he wins, he takes everything that was bet by
all of the players. The Caster rolls his dice after the betting
is finished.The table below illustrates what you will roll to win
and what you will roll to lose. If your main was 5 for example,
if you got an eleven, you would have lost. If you get a number that
is neither a loss nor a win, the other players may bet again, and
after they place their bets, you roll your dice a second time. Repeat
this until you get a loss or a win. If you win, you may epeat the
process. If you lose, you must hand your dice to the next player,
and let them have a go.
| Main |
Win |
Loss |
| 5 |
5 |
2, 3, 11, and 12 |
| 6 |
6 |
2, 3, and 11 |
| 7 |
7, 11 |
2, 3, and 12 |
| 8 |
8, 12 |
2, 3, and 11 |
| 9 |
9 |
2, 3, 11, and 12 |
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By Decree of The Honourable the Couty of Vice Admiralty, to be SOLD, on Tuesday the 26th Instead(November) at Burwell's Ferry, for ready Money the Brigantine PEGGY, with her Rigging, Tackle Apparel, and Furniture; also a large Quantity of COFEE, PIMENTA, and GINGER, RUM, SUGAR, and MOLOSSES, several barrels of sweet ORANGES and LIMES.
John Tyler, Marshal |